We had some more large ships painted up so we decided we would play scenario 6: Ambush. I was going to take both the Minesweeper and the Flak ship as the 2 large ships but decided that would be to unbalanced so ended up with the Flak ship and the Tanker that we used in the previous game. For an escort I took and S-38 and an S-100 with a veteran crew.
The British had a Farmile D with a veteran crew and 3 Vosper MTBs (I think one of those should have had an inexperienced crew but we forgot about that)
The battle started in earnest when the Farmile launched a torpedo hoping to catch the tanker as it cleared the island. My S-100 fired at the Farmile but missed.
The S-38 faced off against the 3 Vosper MTBs
The S-100 got an engine critical hit on the Fairmile
Both of the big ships are now on the table and the torpedoes are starting to head towards them
The Fairmile managed to finish off the S-100 but it did suffer a second engine critical from the Flak Ship.
The next turn has a lot more destruction, the Fairmile is finished off by the Flak Ship and the S-38 is taken out by the Vospers -- but since a bunch of British dice were drawn in a row, on of them ended up crashing into the burning wreck of the S-38. At this point both my escorts were done and I had been quite lucky dodging the torpedoes from the Fairmile.
This luck would change as 3 torpedoes from the Vospers hit the tanker --48 dice of damage later the tanker was just a burning wreck.
The Flak ship had also taken a torpedo hit but was still steaming forward at 12kts. It completely outguns the remaining 3 Vospers but it is big and slow and easy to hit.
At the end the Flak Ship is overwhelmed but there is only one Vosper left. The British have won but at great cost.
I think we have a better sense of balance for the game now. I had another issue with the use of the speed bands on the to hit tables. My flak ship was traveling at full speed (12 kts) and was not easier to hit even though that speed is slower than most craft would be at slow speed -- where they would be penalized. I am not sure yet how I want to tune the to hit tables to match that -- we came to an agreement about what was "fast" and "slow" but this will need to be codified by the time I run the game at Cangames.
Keeping the wrecks on the table was interesting (and I think makes the table look a lot better). I think according to the rules the ships should be removed immediately but this seems to be more fun so we will stick with it for now.
Hopefully next game I will have some targets to fire my torpedoes at and we probably should try the aircraft rules, though I am not sure that having air attacks in the middle of a naval battle makes any sense (even in a game that is as "cinematic" as this)
Nice battle report. Thanks for sharing.
ReplyDeleteThe only large British ship is actually the armed trawler, which is barely bigger than the Fairmile! But does count as large so you can certainly torpedo it. Has even less hits than the Fairmile thou so not a very exciting ship!
ReplyDeleteI guess the tanker (and the liberty ship when it is ready) can be on the Allied side so I can have lots of torpedo targets
ReplyDeleteNice report, very fun game...
ReplyDeleteVery interesting and informative article, as mentioned on the Facebook Post the sea mat is the best I have ever seen, I know it's flat, but one could visualise the waves.
ReplyDeleteThanks
DeleteThe mat is really nice. When I saw it on their webpage I thought it was too blue (and a bit expensive) but when I saw Mike's (the one we were playing on) it looked much better in person and I have since ordered one myself