Monday, January 8, 2024

Marvel Crisis Protocol: Winter Guardians vs Guardians of the Galaxy

 Mike was traveling back from Newfoundland so it was just Stan and I for this game of Marvel Crisis Protocol.

We went through the steps of setting up the roster and the battlefield but we decided to just go with the points in Stan's Guardians of the Galaxy models (14) rather than taking the points on the crisis cards. Fourteen points is also the value of my first 4 Winter Guard so that was convenient! The two crisis cards were "Spider-Infected Invade Manhattan" (this involved grabbing the infected -- which we called spider-babies for some reason -- who could force you to move a short distance in the power phase)  and "Demons Downtown" which set up 3 flaming portals which gave the incinerate condition to anyone close enough to contest them.


My force consisted of Crimson Dynamo, Red Guardian, Ursa Major and Dark Star. Stan had Star Lord, Grot, Rocket Racoon, Gamora and Nebula (not positive about the last 2 to be honest).

My initial plan was to control the 2 nearest portals and grab a few central spider-babies and then use Dark Star to teleport the character with the baby back to my side (I rarely had the power to use that ability as it turned out).


On the first turn we both moved up cautiously grabbing the objectives close to us and I am pretty sure we were tied for points after the first turn.

Next turn I got a bit more aggressive pushing Ursa Major up onto the objective on the newspaper stand and moving Red Guardian into the central street to grab a spider baby. Somewhat foolishly, I left Crimson Dynamo back on the rear portal which meant that my most powerful character spent a few turns just twiddling his thumbs (which was made even worse by me not noticing that he has an ability to spend and action to generate 2 power). 

The Winter Guardian faction power of being able to get rid of a condition at the beginning of  a character's activation turned out to be very useful for this scenario --  I managed to hit Stan's guys several times when they were incenerated but I think I was only affected once or twice.


The newspaper stand continued to be the focus with various characters climbing on top to join the fight. Star Lord had the misfortune to be thrown over the newspaper stand which allowed everyone on my side to hammer on him at will. Red Guardian was KOed in the street but but Dark Star managed to teleport him after he recovered and he managed to get his spider baby back under control.

Red Guardian took over the guard duty at the back portal and Crimson Dynamo went on the offensive managing this quite impressive electroblast which KOed 3 of the Guardians of the Galaxy

A lot fewer heroes are still standing towards the end of the game! We actually played and extra turn because we should have ended on turn 5 because I had reached 16 points. I think the final total was 19 to 16 so it was close.


I think it was a good thing that we went with the 14 points for this game -- I was missing abilities with the 4 characters I had (and they were the ones I was most familiar with) but the game went smoothly so I think we could ramp up next time we do a 2 player game. The Tactics cards are interesting -- I only used 2 of my 5 -- but it is another thing to think about.

I am really liking this game even though I am largely indifferent to the Marvel Universe (I actually read some Winter Guardian comics over Christmas to try and get inspired and it really just reminded me why I am not a comics fan). My plan is to just stick with the Winter Guardians as a faction (they have the 4 I played with in this game plus Black Widow, Winter Soldier and Omega Red) but if we keep playing that may change. I do plan to pick up some of the terrain kits as they are very nice.



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