Sunday, February 22, 2015

The Dyke Defense takes shape

After spending some time convincing myself that I don't need to buy Imperial Assualt, I spent a few hours setting up a rough version of the Cangames Scenario:

Seen from the Roman point of view there are rough hills on the left, a river on the right and the dyke running diagonally across the table close the the British end. The river bank will be considered soft ground with some cover and the hills will be impassable to formed troops (though they will be able to attack in if the go into open order and the proximity rule will extend into it -- maybe, I haven't quite decided)

From the British side.

The basic premise is that the British are falling back to the dyke in the face of the Roman attack. There are 3 non-combat units that have to escape, cattle, a wagon and some mules so the British can't just fall back right away.

In addition to the tiny units that are on the dyke at the start of the game the British have one division of cavalry and chariots and two divisions of medium infantry and slingers forward of the dyke (there are also 2 units of fanatical warband -- one from each of the infantry divisions -- behind the dyke). Not 100% certain that rating the British as medium infantry rather than warband is the correct thing to do but playtesting will give me a better idea




The Romans will have 3 divisions of  heavy legion infantry each with around 4 units of heavy or medium infantry. In those division will also be 2 small units of Numidian Light Horse, 2 small engineer units, an engineering wagon, 2 units of Scorpions and 1 unit of archers (or maybe 2 small units of archers or maybe no archers at all)

There is actually less painting required for the Romans than I feared, I have a Roman Marine and an Archer unit almost painted but not based and I have another Legion unit assembled and primed so I if I just finish those off I should be good to go.

The British could do with some more Cavalry and light troops (to sneak through the hills) but I think that what I have (plus some more that Ed is painting up or has already painted) should be enough.





Hopefully I will be able to get in at least two test plays before Cangames.

I few things I have noticed just setting it up -- Commanders really should go on round bases so they are obvious, movement trays are a must and I think I will change from using the litko wooden bases to using the plastic Renedra ones.










2 comments:

  1. Looks like a great set up! Do the engineers do anything special or are they mostly just a normal unit?

    Thanks;
    Mike

    ReplyDelete
  2. The engineers can use fascines to fill in the ditch and they can dig at the escarpment to make it less of an obstacle. I haven't quite worked out the mechanics of that yet but without some engineering work it will be almost impossible to win against a normal sized unit defending the dyke.

    ReplyDelete